/ DCA ↑
Mikro Orchestra (ex Gameboyzz Orchestra Project)
Paweł Janicki, Jarosław Kujda, Małgorzata Kujda, Tomasz Procków, Katarzyna Weber, Mariusz Jura, Marek Szpak, Jacek Podgórski

The group premiered their activities during 9th Media Art Biennale WRO 01 in 2001 and have since then performed successfully at a number of venues and events including: Ars Electronica Festival, Linz; Transmediale, Berlin; Club transmediale, Berlin; Read_Me festival, Moscow; Piemonte Share Festival, Torino/Italy; FESTA ELETTRONICA, Rome; experimentaclub, Madrid; Festival Emergences, Paris; ENTERmultimediale Festival, Prague; STEIM, Amsterdam; Warsaw Electronic Festival; Microscopesession, Festspielhaus Hellerau, Dresden; Social Hacking, Plymouth and more. In 2006 the group has changed its name to Mikro Orchestra.  More  

Level 1 > Score 0
Our generation has been dealing with computers since childhood. We have witnessed an evolution of 8 bit computers into 32 bit ones. Computer technology has grew with us. We would play computer games in free time.
Level 2 > Score 67

One of the factors of Gameboyzz Orchestra Project creation was irony aimed at contemporary electronic scene, where musicians vie with technological progress (better and better hardware, more and more complex software). We decided to make a decisive move, i. e. we have imposed to ourselves some restrictions through creating sound with use of GameBoy console.
Level 3 > Score 174

From the very beginning of working on Gameboyzz Orchestra Project we have been trying to work out our own sound. Of course, we deal with pastiche and some borrowings (samples from games), but this is not our main aim. It is rather creating living sound, improvisation and game. Nostalgy connected with old games only showed us the way and indicated which medium for sound creation we should choose. Of course, we are not orthodox. We are also active in other music projects exploring different fields of electronic music.
Level 4 > Score 251

We use elements from archives and current pop culture, what in relation to peculiar choreography of our concerts (no move at all) create a kind of an anti—performance, commenting quasi avant—garde attempts to place electronic music on the stage next to the spectacular concerts of pop stars. We are also inspired by the aesthetic of 8 bit computers and old school games. Kitschy setting of our performances is purposeful, however it would be a mistake to perceive it as a mean of any ideology.
Level 5 > Score 287

From a musician’s point of view, a GameBoy device is a kind of simple analogue synthesiser, with a raw and at the same time interesting retro—sound. While connected with a suitable software, it can be used as drum machine or groovebox. Console’s interface is rather poor (few buttons only), so sound structures created by us must be rather simple, too. This is also the reason for having 6 players — the more players more complex sound environment. In the context of music, the untypical interface of GameBoy console helps us achieve intriguing results.
Level 6 > Your score 367

Source: Catalogue, 10th Media Art Biennale WRO 03 Globalica, 2003

„The retro—techno and microsound music styles have reached the level of popularity where their lo—tech aesthetics are being uncreatively chewed over by the entertainment industry: shallow commercial stylization is more important than the exploration of old and new creative areas. GBZZ are interested in bringing life back to the existing junkyard technologies and repositioning them in the contemporary context rather than in corporate practices of marketing specialists and bored curators. The co—existence of obsolete and modern technologies is also possible without pretending — especially if we remember that the IT industry, contrary to its advertisements, is all about continuation and evolution. Whether a given technology is modern or not, it is determined also by the ways it is used.”

Source: Catalogue, 11th Media Art Biennale WRO 05, 2005

Place and date of documentation: 10th Media Art Biennale WRO 03 Globalica, Wrocław 2003, and 11th Media Art Biennale WRO 05, Wrocław 2005


artist's bio
Mikro Orchestra collective (ex—Gameboyzz Orchestra Project) is active since 2001, currently with four players: Jarosław Kujda, Agnieszka Kujda, Mariusz Jura and Bogusław Krawczuk. Their performances, kept in the lo—fi esthetics, are built of sound and images generated live with hand—held game consoles. They comment ironically the ever advancing technologies of digital creation and processing of music.
The Surprising Spiral The Surprising Spiral
Ken Feingold
The Surprising Spiral
Executive Machinery Executive Machinery
Istvan Kantor
Executive Machinery
Lorna Lorna
Lynn Hershman
Memory Theater VR Memory Theater VR
Agnes Hegedüs
Memory Theater VR
Cyborg’s Sex Manual 1.0 Cyborg’s Sex Manual 1.0
Piotr Wyrzykowski
Cyborg’s Sex Manual 1.0
Embodiment Embodiment
Piotr Wyrzykowski
The Third Hand The Third Hand
The Third Hand
Lover’s Leap Lover’s Leap
Mirosław Rogala
Lover’s Leap
Virtual Sketches Virtual Sketches
Mirosław Rogala
Virtual Sketches
Doppelkonzert Doppelkonzert
Tibor Szemző
Tractatus Tractatus
Tibor Szemző
Invisible Story Invisible Story
Tibor Szemző
Invisible Story
How music will save the soul of technology. Virtual Reality as an musical instrument How music will save the soul of technology. Virtual Reality as an musical instrument
Jaron Lanier
How music will save the soul of technology. Virtual Reality as an musical instrument
An Evening of Music for Virtual Worlds, Chamber Orchestra, and Solo Instruments. An Evening of Music for Virtual Worlds, Chamber Orchestra, and Solo Instruments.
Jaron Lanier
An Evening of Music for Virtual Worlds, Chamber Orchestra, and Solo Instruments.
Time Sculptures Time Sculptures
Ge-Suk Yeo
Time Sculptures
Living Sculpture Living Sculpture
Andrzej Dudek-Dürer
Living Sculpture
Paysages-passages Paysages-passages
Robert Cahen
Robert Cahen
Middle Age Middle Age
Tomasz Domań„ski
Middle Age
Ping Melody Ping Melody
Paweł Janicki
Ping Melody
MtnCtrld MtnCtrld
Paweł Janicki
Mapping Chopin Mapping Chopin
Paweł Janicki
Mapping Chopin
Oceanus Oceanus
Paweł Janicki
EU_tracer EU_tracer
Paweł Janicki
Opera przeniesiona Opera przeniesiona
Lech Twardowski
Opera przeniesiona
Generator III Generator III
Lech Twardowski
Generator III
PURA. Traces of Memory PURA. Traces of Memory
Lech Twardowski
PURA. Traces of Memory
Wieża malowana Wieża malowana
Lech Twardowski
Wieża malowana
Crash Crash
Wł‚adysł‚aw Kaźmierczak
Greenpeace Greenpeace
Wł‚adysł‚aw Kaźmierczak
I Am Electric I Am Electric
Józef Robakowski
I Am Electric
The Third Scroll The Third Scroll
Piotr Bosacki
The Third Scroll
The Fourth Scroll The Fourth Scroll
Piotr Bosacki
The Fourth Scroll
Video Tapes 1969-2010 Video Tapes 1969-2010
Wolf Kahlen
Video Tapes 1969-2010
Place-Ruhr Place-Ruhr
Jeffrey Shaw
A-Volve A-Volve
Christa Sommerer, Laurent Mignonneau
Interactive Plant Growing Interactive Plant Growing
Christa Sommerer, Laurent Mignonneau
Interactive Plant Growing
Platos Schatten Platos Schatten
Frank Den Oudsten
Platos Schatten
Frontiers of Utopia Frontiers of Utopia
Jill Scott
Frontiers of Utopia
Digital Body-Automata Digital Body-Automata
Jill Scott
Digital Body-Automata
Men of Vision: Lenin + Marat Men of Vision: Lenin + Marat
Peter Callas
Men of Vision: Lenin + Marat
Piano – As Image Media Piano – As Image Media
Toshio Iwai
Piano – As Image Media
386 DX Cyberpunk Rockband 386 DX Cyberpunk Rockband
Alexei Shulgin
386 DX Cyberpunk Rockband
Non-finite Performance Non-finite Performance
Anna Pł‚otnicka
Non-finite Performance
Non-finite Installation Non-finite Installation
Anna Pł‚otnicka
Non-finite Installation
Performance on Demand Performance on Demand
Anna Pł‚otnicka
Performance on Demand
Mikro Orchestra (ex Gameboyzz Orchestra Project) Mikro Orchestra (ex Gameboyzz Orchestra Project)
Paweł Janicki, Jarosław Kujda, Małgorzata Kujda, Tomasz Procków, Katarzyna Weber, Mariusz Jura, Marek Szpak, Jacek Podgórski
Mikro Orchestra (ex Gameboyzz Orchestra Project)
Telematic Dreaming Telematic Dreaming
Paul Sermon
Telematic Dreaming
Workaholic Workaholic
Perry Hoberman